I have a whole environment that someone made for me in max, it's got a ton of objects (like 600 something), and I can't seem to get it to import properly. I know the normal way to do it would be to export each piece of the environment and then rebuild it in UDK, but that would take forever, and I'm more curious to see if this works for future projects.
I'm exporting via FBX (ASE actually works with this every now and then, but the materials never work for it on each piece, so this is out the window), I've tried both as a whole environment, and combining all 600 objects into 1 so I could just sub-object the materials, and it still does the same thing.
On the export, this is what I'm getting in Max:
The plug-in does not retain the orientation of Diagonals on Editable Poly objects. This could have an impact on modified UV coordinates. Refer to the Online Help for more information. The following objects are affected:
-TempleStep001
(This is from me combining all objects into 1, if I export them all as separate, I get that same warning for like 100 of them)
Here's a picture of what I'm exporting in Max:
http://img153.imageshack.us/f/udkthread2.jpg/
And the result in UDK:
http://img585.imageshack.us/f/udkthread.jpg/
(Sorry about it being half blank, forgot I had dual monitor on when I took the picture)
Any ideas on how I can fix this? I can easily fix the materials on this if I can just get it to stop discombobulating itself!
Thanks!
I'm exporting via FBX (ASE actually works with this every now and then, but the materials never work for it on each piece, so this is out the window), I've tried both as a whole environment, and combining all 600 objects into 1 so I could just sub-object the materials, and it still does the same thing.
On the export, this is what I'm getting in Max:
The plug-in does not retain the orientation of Diagonals on Editable Poly objects. This could have an impact on modified UV coordinates. Refer to the Online Help for more information. The following objects are affected:
-TempleStep001
(This is from me combining all objects into 1, if I export them all as separate, I get that same warning for like 100 of them)
Here's a picture of what I'm exporting in Max:
http://img153.imageshack.us/f/udkthread2.jpg/
And the result in UDK:
http://img585.imageshack.us/f/udkthread.jpg/
(Sorry about it being half blank, forgot I had dual monitor on when I took the picture)
Any ideas on how I can fix this? I can easily fix the materials on this if I can just get it to stop discombobulating itself!
Thanks!
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