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Particle questions!

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    Particle questions!

    I'm not really sure where particle questions go in the forums, so sorry if this isn't an acceptable spot. Anywho... I have a few questions about particles.

    First! I made a particle for my custom weapon impact. It works, except no matter what numbers I put in the LoD section in the particle system, it always shows the lowest. I had to remove the lowest setting so it would always use the only one that is left. For performance reasons, I'd like to be able to use the LoD properly. Can someone explain to me what the numbers in the LoD segment means? I watched the 3DBuzz tutorial for particle and it worked for a generic fire particle system I had sitting in my level, but when it comes to my bullet impact, it only shows the lowest.

    Second! In the scripting part for a projectile class (ok this is a little out of place, but rather simple) I know there is a "DrawScale" line for the projectile. Is there one for the projectile's impact though? I'm not sure how to scale a particle system any other way.

    Third and last! My impact particle system leaves a little splotch mark (like the link beam impact). It works fine for when the projectile hits a wall, but when it hits a player, it sticks out from the player. I'm assuming it is because it is hitting the collision part of the player, but I don't remember seeing this problem with the shock rifle's impact.

    Hopefully these questions aren't too complicated. Any help is much appreciated
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