Hi all! Im designing a map with UDK and got a little problem with shadows. The case is, I have a double floor building and have lots of meshes on both floors.
Lights on the top floor environment has shadow projection on down floor's ceiling.. I tried lots of combinations of different lights and even added a csg on the layer of the floors intersection. But still there is a shadow transparency to the down floor from top..
Top floor base :

http://img600.imageshack.us/i/topfloorbase.png
Down floor ceiling :

http://img831.imageshack.us/i/downfloorceiling.png
Shall be appreciated for any precious ideas : ]
Bests!
Lights on the top floor environment has shadow projection on down floor's ceiling.. I tried lots of combinations of different lights and even added a csg on the layer of the floors intersection. But still there is a shadow transparency to the down floor from top..
Top floor base :

http://img600.imageshack.us/i/topfloorbase.png
Down floor ceiling :

http://img831.imageshack.us/i/downfloorceiling.png
Shall be appreciated for any precious ideas : ]
Bests!
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