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How to keep unused assets in my package?

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    How to keep unused assets in my package?

    I think that it's really great that UDK removes unused assets when I save my package, but sometimes I actually want to keep them for later. I know this may be possible by exporting them (haven't tried that yet) but I am not looking for that. Since, that would mean that I'm keeping track of which ones are not used at the moment. Is there any option where I can tell the UDK not to remove anything until I decide?

    #2
    Right-click and select Fully Load, that'll bring up everything in your pack. It's not deleting them, just not loading them into memory, that's all.

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      #3
      Ah, I see. Many thanks!

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        #4
        Actually, it doesn't work for me. Here is what I'm doing:

        1. Start UDK editor
        2. Save as "Test01" in "MyMaps" (a subfolder that I've created in Maps)
        3. Import a PNG to Test01 (converts to a texture)
        4. Save, Close UDK
        5. Open UDK editor, Open Test01

        and my texture (imported PNG) is not there. Also, the "Fully Load" option is disabled in the right-click menu on the package.

        Am I doing something wrong? It seems that only the assets that I have placed somewhere on the scene are kept in the package after save/re-open.

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          #5
          Originally posted by ffejnosliw View Post
          If you want your content to remain without being used in a level, you should have it in a separate package. Only map packages do the content culling.
          http://forums.epicgames.com/showthread.php?t=746511

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            #6
            Thank you!

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