Announcement

Collapse
No announcement yet.

Texture Sample Parameter 2D in Matinee

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Texture Sample Parameter 2D in Matinee

    I want to control the texture in a material instance from Matinee. I have set up my material with a TextureSampleParam2D node and named it "Signal". Once in Matinee, however, I can't figure out how to control it. Am I missing something simple? Thanks in advance.

    #2
    Matinee can only modify Scalar and Vector parameters of materials.

    Comment


      #3
      Hmmm, gotcha.

      In that case, anyone know a way to control the texture sample parameter at all?

      Comment


        #4
        you can swap out materials on a mesh through kismet. The other material instances can reference the new textures that you want. Another approach would be to pack several textures into one larger texture and then modify your model UVs (with scalar parameters via matinee) to essentially jump to or display the next texture set on your model.

        Comment


          #5
          Cool, I never knew about switching UVs on the fly. I'm familiar with changing material in Kismet. I'll probably just use that. Thanks for the replies!

          Comment

          Working...
          X