I want to control the texture in a material instance from Matinee. I have set up my material with a TextureSampleParam2D node and named it "Signal". Once in Matinee, however, I can't figure out how to control it. Am I missing something simple? Thanks in advance.
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Texture Sample Parameter 2D in Matinee
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you can swap out materials on a mesh through kismet. The other material instances can reference the new textures that you want. Another approach would be to pack several textures into one larger texture and then modify your model UVs (with scalar parameters via matinee) to essentially jump to or display the next texture set on your model.
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