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  • replied
    Refresh my memory now...was it that where the darker areas in the normal map were, the more "pulled out" that area will be, and then where the lighter areas in the normal map were, the more "pushed in" it will be? I'm trying to remember the exact shading to effect ratio here.

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  • replied
    ok, But now some textures works fine
    thx

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  • replied
    or 128x128, 256x256, 512x512, 2048x2048.. I think you get the point: powers of 2

    Edit: ninja'd? sort of? ( made this post after this thread had been sitting on my screen for half an hour, didn't think to reload )

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  • replied
    Originally posted by Daxil21 View Post
    Texture must by 1024 by 1024 resolution.
    No, it has to be 2^n x 2^n. 1024x1024 isn't the one and only resolution that works.

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  • replied
    Texture must by 1024 by 1024 resolution.

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  • replied
    Thanks a lot for helping me
    I've trayd with PS CS5 32bit and works fine the nVidia plug-in but I'm gooing to tray some other ways from this topic.

    But I don't know why I coud import only first texture and normal map. When I tray with some other .png or .psd files I see only "Import Failed".


    Anyway thanks a lot.
    And sorry for my english but still I need to lern

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  • replied
    Originally posted by tegleg View Post
    heres a free normal map plugin from nvidia
    http://developer.nvidia.com/object/p...s_plugins.html
    You must realize that the original poster already has this plugin.

    OP: If you're making a normal map from the diffuse map, convert it to grayscale and make a height map out of it before running the filter. White areas represent tall areas, black is the lower. Even leveling the diffuse when desaturated will produce better results.

    Also check out this tutorial, it may help.
    http://cgtextures.com/content.php?ac...name=normalmap

    ...and learn zbrush next-gen all the way!

    edit:

    xNormal also has a free PS filter with it. These can generate some interesting results that will help you build your height map, as well as a normal map filter that acts just like Nvidia's. Good luck!

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  • replied
    heres a free normal map plugin from nvidia
    http://developer.nvidia.com/object/p...s_plugins.html

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  • replied
    CrazyBump is great but it's a trial and the full version is quite pricey for what it does. I personally use this. However I use it in CS4 so I don't know if it works in CS5.

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  • replied
    thank you guys
    Now I can make normal map.

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  • replied
    OR you can download CrazyBump. It has realtime sliders for different aspects of a normal map, reads from photos, heightmaps, and existing normal maps, and also makes specular, occlusion, and displacement maps based on the normals. http://www.crazybump.com/

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  • replied
    If the filter does not show, it's probably because you're running 64bit PS. The plugin is only for 32bit PS and will install there by default. The Photoshop 32bit version should be installed so run that and see if the filter shows.

    Otherwise it's pretty simple, run the filter, see if the defaults work for you or not, if not, do some tweaks until you find the final result you want.

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  • started a topic Normal Map

    Normal Map

    Hi!
    I'm not sure this topic is in right place but I thynk it is
    I need to create a Normal Map in Photoshop CS5 but I don't know how
    I've downloaded nvidia Filters but it doesn't work for me.
    Did anyone know how to do normal map in PS?

    And I'm sory for my english.
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