Basically, I want to create a very large city where my game will be played out. But I worry for performance sake that it will be too big. So is there a way that I could create the whole city and then break it down into playable areas and level streaming volumes or something?
Or even make it so that the entire city is explorable like Assassin's Creed (but bigger than those cities).
I've used UEd for 6 years, but never anything this complex, so not really sure where to start.
Thanks in advance for any help =).
Or even make it so that the entire city is explorable like Assassin's Creed (but bigger than those cities).
I've used UEd for 6 years, but never anything this complex, so not really sure where to start.
Thanks in advance for any help =).
Comment