Hey,
I have an interior of a house and the whole house is split up into several static meshes. Basically it's the shell, floor, upstairs floor, walls...etc that are separate objects.
The problem is that all of the dynamic objects which are upstairs are casting their shadows down to the bottom floor. You can basically see them on the ceiling on the floor below.
Is there something I can do to stop the dynamic shadows from passing through the static objects and showing up on the bottom of them?
I've been trying a bunch of different settings on the lights and the objects but to no avail. The main thing I tried is modulate better, but that doesn't help. I've tried dominant directional light and regular directional and that's made no difference. I also have a skylight to brighten up the whole world, but without it, those shadows are just horribly black.
An oddity I've noticed is that if I disable 'cast static shadows' on the light, the dynamic shadows disappear, but once I build lightmass, they reappear. If I recheck cast static shadows and then uncheck it, they again disappear and it looks ok.
The next thing I was going to try is setting the dominant light to toggleable because I read that doesn't use lightmass. However, I believe this negates the whole purpose of lightmass.
Thanks for any advice.
I have an interior of a house and the whole house is split up into several static meshes. Basically it's the shell, floor, upstairs floor, walls...etc that are separate objects.
The problem is that all of the dynamic objects which are upstairs are casting their shadows down to the bottom floor. You can basically see them on the ceiling on the floor below.
Is there something I can do to stop the dynamic shadows from passing through the static objects and showing up on the bottom of them?
I've been trying a bunch of different settings on the lights and the objects but to no avail. The main thing I tried is modulate better, but that doesn't help. I've tried dominant directional light and regular directional and that's made no difference. I also have a skylight to brighten up the whole world, but without it, those shadows are just horribly black.
An oddity I've noticed is that if I disable 'cast static shadows' on the light, the dynamic shadows disappear, but once I build lightmass, they reappear. If I recheck cast static shadows and then uncheck it, they again disappear and it looks ok.
The next thing I was going to try is setting the dominant light to toggleable because I read that doesn't use lightmass. However, I believe this negates the whole purpose of lightmass.
Thanks for any advice.
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