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    Complex Texturing Problem

    Hi... I tried to do something like basic Star Wars sword... So i created a mesh in UDK and exported UWV template and textured it in Photoshop.... But when i import to UDK i need to have the sword part of texture emmisive (Bright) and the handle of sword to diffuse to don't be bright or how to do the handle unbright?...
    Thanks For Help

    #2
    use masks to mix textures.

    Like in this topicŁ

    http://forums.epicgames.com/showthread.php?t=750636

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      #3
      If your using photoshop.

      highlight the blade of the sword and copy it to an alpha channel then use the alpha as emmisive in the material editor

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