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need some help with an environmental problem.

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    need some help with an environmental problem.

    Hello what I am trying to do is create an "evolution" type game for fun and learning more about udk, my question is this. In my underwater stages I want to have kelp like plants that just wave and flow like they would in real life. Right now I am using cloth physics to no avail it needs to stand up and float but still have sort of a randomness about it and be dynamic. the problem i keep running into is even underwater the physics play as if it was in air. Is there a way that this can be done using cloth physics or is there a better way you would suggest doing this?

    thank you in advance.

    #2
    Tessalate the fronds along their length and use a vertex anim matrial?

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      #3
      Kelp is the long ribbon like seaweed. also im not sure how to do that. the vertex anim material that is.

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