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Problem with materials

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    You could scale down the texture to an acceptable rezolution using a texture coord plugged in the texture sample uv, both normal map and the difuze one.

    Texcood in UTiling and VTiling you should put higher numbers and see the diference to you texture. This is most usefull to floors, terrains, and wals. If you make materials for some other oddly shaped static meshes try making the texure higher rez.

    Hope this helps

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  • started a topic Problem with materials

    Problem with materials

    When I apply the materials I made in photoshop into my udk maps it looks very low res. Does anyone know how I can make my materials look better when I apply them to objects in the udk? I have no experience making textures and materials for games ( I have done a lot of airbrushing and logos in Photoshop though).
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