The Unreal Lightmass technology,is that based on Autodesk Beast ?
I mean are they using Autodesk Beast and then they give it another name called Unreal Lightmass when they use it in UDK ?
In the case that it is not based on Autodesk Beast , then which one do you consider to be the best, Lightmass or Beast ?
And which one gives better optimization(s) and performance ?
And which one uses the best algorithm,Lightmass or Beast ?
I mean are they using Autodesk Beast and then they give it another name called Unreal Lightmass when they use it in UDK ?
In the case that it is not based on Autodesk Beast , then which one do you consider to be the best, Lightmass or Beast ?
And which one gives better optimization(s) and performance ?
And which one uses the best algorithm,Lightmass or Beast ?
Comment