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Normalize brushes?

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    Normalize brushes?



    Hi!

    As you can see on the picture above I'm working on a lighthouse. The problem is that the edges stick out very clearly. I could rebuild the lighthouse and increase the number of sides - though that would do no real difference. Instead there would be a lot of smaller edges. Also, to build the house in Maya is not an option at the moment.

    It gets better when I move lightsources away from the lighthouse but still not perfect.
    Any idea on how to solve this?

    Thanks!

    #2
    It's a mesh or a bsp ?
    Try a mesh imported with fbx with the option "explicit normal".

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      #3
      That's the issue - it's a bsp.
      The best thing would be to make it in Maya instead but we don't really have to time to make that - unless there is no way to solve it with bsp.

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        #4
        it takes like two seconds? make a cylinder do a boolean subtract for the window and thats basically it. BSP cant be smoothed, its been like that since UE 1

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          #5
          You could try converting the bsp brush to static mesh in the editor but I think it separates the verts (same as having no smooth group) so you'll probably have the same problem.

          Like the agent says though doing it in a modeling program is pretty quick... there are free ones out there.

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