I've been following the 3D Buzz videos and I'm trying to get my head around dominant direction lights. I've found they don't seem to like terrain and CSG, but I'm trying to get them to work on meshes properly.
I've used static meshes for the floor in a test and they work fine, but I've added a mesh as an InterpActor and animated it going backwards and forwards using Kismet and Matinee, but the shadows from a mesh above don't appear on the moving platform. I'm sure it must be something simple but I've spent ages messing around with settings for hit.

Shadows appear on the floor and on the gun, but not on the platform...
I've used static meshes for the floor in a test and they work fine, but I've added a mesh as an InterpActor and animated it going backwards and forwards using Kismet and Matinee, but the shadows from a mesh above don't appear on the moving platform. I'm sure it must be something simple but I've spent ages messing around with settings for hit.

Shadows appear on the floor and on the gun, but not on the platform...
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