I want to make a series of tileable geometry to build and mix and match hallway parts. I tried a simple something-something in order to get familiar with the pipeline, figuring I'd end up having to go back to focus on the size for the snapping so that tiled pieces can easily snap to each other without visible seams.
This is my foray and I'm happy to say, the result was closer than I thought it would be - however it is off by an almost imperceptible amount.

My question is, with the snapping feature in mind, is there a snap to geometry function so one piece of geometry will snap right up agains't another or is it all unit based? If unit based, what is a good unit to make a square so that a square of equal size will literally be right up agains't it (without overlapping it of course)?
This is my foray and I'm happy to say, the result was closer than I thought it would be - however it is off by an almost imperceptible amount.

My question is, with the snapping feature in mind, is there a snap to geometry function so one piece of geometry will snap right up agains't another or is it all unit based? If unit based, what is a good unit to make a square so that a square of equal size will literally be right up agains't it (without overlapping it of course)?
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