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Kill MIC messges to screen

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    Kill MIC messges to screen

    How do I kill the MIC messgaes to the screen in game play when I change a material instance? Unreal 3 2010-11 Beta. Other wise my light fistrues look good in the dark and turned on. What parameter do I need to change?

    #2
    I am not sure, I would like to turn it off while testing too.

    But just so you know, they do not appear when you have compiled the project.

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      #3
      In BaseEngine.ini, set bEnableOnScreenDebugMessages=false

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        #4
        Thank you all

        Cozz your entry worked like a champ. Thank you

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