Thanks I read that I need to set AllowScreenDoorFade=True in BaseEngine.ini as well to get it to work so I did that. Don't know if it was actually necessary, because it appeared fine in the editor before I did that.
Mesh flashes / becomes very bright when LOD changes
I generated a LOD for some static meshes I made, and whenever I cross the distance where the LOD is replaced by the other, the model seem to flash or become very bright for about half a second during that transition. Obviously, this isn't exactly subtle, so I need to fix it. I have no idea what's wrong though - anyone?
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