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Mesh flashes / becomes very bright when LOD changes

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    Mesh flashes / becomes very bright when LOD changes

    I generated a LOD for some static meshes I made, and whenever I cross the distance where the LOD is replaced by the other, the model seem to flash or become very bright for about half a second during that transition. Obviously, this isn't exactly subtle, so I need to fix it. I have no idea what's wrong though - anyone?

    #2
    Open the material editor for the material that you use on your static mesh. Then browse the different settings for it and enable "screen door fade".

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      #3
      Thanks I read that I need to set AllowScreenDoorFade=True in BaseEngine.ini as well to get it to work so I did that. Don't know if it was actually necessary, because it appeared fine in the editor before I did that.

      Anyway, it works perfectly and solved my problem!

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