Announcement

Collapse
No announcement yet.

Help with enemy ai in kimset

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Help with enemy ai in kimset

    I want to spawn an enemy at a point in the beginning of the game and I have seen many tutorials on this and have followed their instructions but the npc's/enemies are not attacking! Here is what I'm doing tell me what I'm doing wrong if you may:

    1. create a pathnode on map.
    2. go into kimset and create a level startup event.
    3.Then make an actor factory action, the controller class is a UTbot with a linkgun, I force deathmatch ai and give him default inventory, his pawn class is UTpawn, his Pawn name is enemy, and his team index is 10. I keep everything else the same.
    4.I then use the pathnode that I put on the map.
    5. After that i link the level startup with the spawn actor and the pathnode with Spawn point.
    6. After that I rebuild AI paths.
    then I test it and the guy spawns but does not attack the player. What am I doing wrong? Please reply if you know the solution.

    #2
    This is a very common problem, the reason your bot does not attack is because controller class must be set to NONE!

    Hope this helps.

    Comment


      #3
      Thank you, it worked, I will probably need some more questions answered when the time comes since I'm new to the engine but great to know it has a good community that answers questions fasthttp://forums.epicgames.com/images/smilies/smile.gif!

      Comment


        #4
        i did this and once i switched the force deathmatch on and gave him a weapon he did indeed spawn BUT i cant see him?!

        can anyone tell me how i can choose what mesh to spawn? I want to spawn my own skeletal mesh that attacks me :/

        Comment

        Working...
        X