Originally posted by ba5nanas
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AllowD3D11=True doesn't work because it is a bug.
Go into Development\Src\Engine\Classes\Material.uc
Search for D3D11
and get rid of <bShowOnlyWhenTrue=bShowD3D11Properties> on anything D3D11 related. This should enable subsurface scattering as well and all other dx11 effects.
enjoy!"
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