Announcement

Collapse
No announcement yet.

Atomic(Nuclear) Bomb

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Atomic(Nuclear) Bomb

    I am outling what will be required to create a convinicing 'small scale' atomic bomb, so I looking for some ideas or feedback from the community.

    My thoughts...

    a movable point light that is attached to the 'bomb' device
    when the bomb detontaes: crank the brightness up to 100 in less than a second then slowly fade down (with dynamic shadows and lightshafts)

    a spherical mesh plane with a translucent or additive material applied that is also attached to the bomb that scales out from the center simulating the shockwave

    a circular particle system that follows behind the mesh simulating ground dust and debris

    a radialforce actor that has its radius changed over time via kismet to match the 'shockwave' static mesh

    (does a radial force actor affect speedtrees?)

    a bunch of kactors / movers in the scene to be blown away! WOOT

    Anyway, Im just looking for any advice or tips from the community

    Thanks

    #2
    Try messing around with post-pro effects. Turn up bloom and maybe weirdly change the saturation. Add some camera shake to increase the intense situation...

    Comment


      #3
      Check out this tutorial for the free 3d app Blender, could export straight out into UDK with custome shaders that you have to create,good little tut though.

      tut:http://fweibel.com/atomicbombtutoria...utorial_EN.pdf

      Comment

      Working...
      X