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Spawn PerUnit Module issue (Cascade)

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    Spawn PerUnit Module issue (Cascade)

    I am trying to add a Spawn PerUnit module to my effect. However, one single particle will continually emit when the emitter is not moving. The is a idle animation that moves the character slightly so I increased the movement tolerance to insanely high numbers and it did not work. I still get the lone particle popping out every few seconds.

    Does anyone have experience using this module that might have some insight on getting it to work correctly?

    -Chris

    #2
    Hard to tell anything without seeing your properties on that module and the Spawn module.

    Info on the module and its properties:

    http://udn.epicgames.com/Three/Parti...n%20Per%20Unit

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      #3
      currently I have the spawn Module turned off. These are my settings in the Spawn PerUnit Module. (not many so I am goingto just type it out here)

      BURST
      Process Burst List - checked
      SPAWN
      Ignore Movement along X - unchecked
      Ignore Movement along Y - unchecked
      Ignore Movement along Z - unchecked
      Ignore Spawn Rate when Moving - unchecked
      Movement Tolerance - 1000.00
      Process Spawn Rate - unchecked
      Spawn Per Unit
      Constant - 8.0
      Unit Scalar - 50.0

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        #4
        Movement Tolerance only applies to how the module determines if the emitter is moving for use with the Ignore Spawn Rate When Moving property. The Unit Scalar determines how much the emitter must move to emit particles somewhat indirectly. The Spawn Per unit value is divided by the Unit Scalar value to get the actual number of particles to spawn per unit moved. That is the only control provided by the module that I am aware of.

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