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KActor damage based on velocity

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    KActor damage based on velocity

    I'm working on a level where I've got some sawblades that rain down on the player from above. I want to set it up so that the sawblades deal damage if they land on you, but once they've hit the ground, you can use them as platforms and safely traverse across them.

    Right now, the sawblades are spawned as KActors from an ActorFactory that is activated through the player touching various trigger volumes. So I basically need the KActors to deal damage if they are in motion, but not deal damage when they are at rest.

    Any help would be greatly appreciated.

    A simple forum search on "kactor, damage" results at least a kismet answer, and a code one...
    Try next time.