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    2 Questions

    1. Is it possible to attach a killzone to an interpolactor? I want to create a crusher

    2. Is it posible to Use an Interpolactor's movement to set off a trigger?

    #2
    You mean Interpactor.

    1. I don't know about attaching. But you can animate it to move with the actor.

    2. Instead of using a trigger you just set it to run when the InterpActor's animation is finished.

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      #3
      If I'm not mistaken, the 3D Buzz videos cover this in their top-down game tutorials.

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        #4
        Thanks Graylord that worked great!!

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