Originally posted by Wyldhunt
View Post
Solution:
Animate all of the blocks seperately in matinee, as one animation per block with long pauses for times when blocks arent moving. Select the loop checkbox in the matinee sequence. Then set the matinee sequence to continue upon level start.
As far as the Rubix cube specifically, i feel like scrapping my eyelids off imagining doing that all within the unreal editor. A less painful way IMHO would be to animate the rubix cube, rigged, and textured, in Maya, 3ds, or whatever 3d program and import everything already completed in your 3d software program into udk, then click the loop check box in the animation sequence window (double click on skeletal mesh in content browser.)
Hopefully that helped as far as how to do all of those things, there are some great tutorials out there, i recommend this one for animation sequences.
http://www.youtube.com/watch?v=PeExZi0pHZ8
As far as properly exporting things thats another story but i'd be happy to help you with that as well
Leave a comment: