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Explanation about Lights and Shadows

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    Explanation about Lights and Shadows

    Hello to everyone in this forum, I want to request a help about Lights and Shadow. The problem is UDK have many different tecniques about that and it's really confusing.
    I would like to learn what kind of light and shadow is used for static and dynamic meshes

    What's the difference between Composite Dynamic, composite Shadow, Dynamic Shadow, ShadowMap, LightMap,etc.

    Other thing that is very confuse is that Sometimes you have to setup the light and others the staticmeshes.

    Can somebody give us a master class about Lights ans Shadow???
    I'm sure many people will thank you.

    Thanks.
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