Hi,
I'm new in regards to UDK, but not with 3D in general - 3DS Max, Maya, ZBrush and the like. However, making a building for a project of my own, I was wanting to put in a real-time engine. Is it possible to make the whole building, items and such and then drag it into UDK, or should it be made in parts - walls for themselves, doors, items? Also, are there any texture size restrictions that would be good to be aware of?
Thanks, and hopefully the questions make sense.
HL
I'm new in regards to UDK, but not with 3D in general - 3DS Max, Maya, ZBrush and the like. However, making a building for a project of my own, I was wanting to put in a real-time engine. Is it possible to make the whole building, items and such and then drag it into UDK, or should it be made in parts - walls for themselves, doors, items? Also, are there any texture size restrictions that would be good to be aware of?
Thanks, and hopefully the questions make sense.
HL
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