I need to create an Environment Map like in Material Example page but I have some problems with it:
First I've put SceneCaptureReflectActor in my level and concerted it with TextureRenderTarged2D.
Second I've created Texture sample (which I had made in the first step) in Material Editor, then connected that Texture sample UV's channel to vector transform and after that into Reflection Vector.
In the end I've connected texture sample to diffuse channel, but I've got an error! What I have done wrong?
First I've put SceneCaptureReflectActor in my level and concerted it with TextureRenderTarged2D.
Second I've created Texture sample (which I had made in the first step) in Material Editor, then connected that Texture sample UV's channel to vector transform and after that into Reflection Vector.
In the end I've connected texture sample to diffuse channel, but I've got an error! What I have done wrong?
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