Announcement

Collapse
No announcement yet.

Parallax Mapping

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Parallax Mapping

    Have created a step by step tutorial on how to create a parallax material. Completely free once it is finished uploading to YouTube I will set a link to this thread.
    Lit Mode Of parallax


    Uploaded with ImageShack.us
    Unlit Mode of parallax


    Uploaded with ImageShack.us

    #2
    Here is the tutorial link.
    http://www.youtube.com/watch?v=ujgl5m4W_EM Pt1
    http://www.youtube.com/watch?v=FIZ8U5x4d7s Pt2

    Comment


      #3
      Mind posting a shot of your material setup? I don't want to watch 30 minutes of video on this terrible TalkTalk connection only to find that you're just another person who's discovered Bump Offset...

      Also the parralax isn't very noticeable on your screenshot there, if at all.

      Comment


        #4
        Seems to me that it is basically BumpOffset.

        Comment


          #5
          Yes of course I can post it I was about to yesterday but image shack wouldn't want to upload my images and yes it is bump offset but tell me how it is any different? Parallax and Bump offset achieve the same thing and on the documentation it shows that Bump Offset is parallax but whatever and yes. I realized that the screen shot isn't the best so I will go ahead and retry to upload a typed tutorial instead so that the user doesn't have to wait for the tutorial to tell them what to do just some people people learn better that way.

          Comment


            #6
            Full Setup


            Uploaded with ImageShack.us
            Specular, Diffuse, Texture Coordinates


            Uploaded with ImageShack.us
            Normal Map, Bump Offset


            Uploaded with ImageShack.us
            Detail Map (Not Required)


            Uploaded with ImageShack.us
            Second Parallax ScreenShot (Hopefully you can see it more in this one)


            Uploaded with ImageShack.us
            And to let you know this doesn't go through photoshop or gimp my video does that but I can tell you all you have to do for your texture in photoshop ( if you have it) is to have the Texture and the Normal map, create an alpha channel in the normal map, copy and paste the actual texture you will be using into the alpha and use Auto Contrast.
            And yes I know many people know about the Bump Offset in UDK I have known about it for awhile but it seems many people don't really understand how to use it.
            And if you want me to create a vid on steep parallax should be out soon this is just basic.

            Comment


              #7
              This is already explained in the UDN.

              Comment


                #8
                Maybe so but does everyone read on UDN? No they don't and their setup isn't exactly the same as mine and to be honest I had no idea that page was even there. UDN explains a lot of things yet people still make the tutorials for people to see it done by other people step by step is there a problem with that?

                Comment


                  #9
                  Every new comer must start with the UDN. Click on the Documentation link on the top, that's it. The UDN does a good job explaining the basics as well as some intermediate stuff. It's always a good practice to do a research in there and the forums before posting questions/tutorials.

                  Comment


                    #10
                    Once again their setup has nothing related to mine besides the bump offset node you didn't need to come in here and start trolling a tutorial meant to help people there is just no point in it.

                    Comment


                      #11
                      Originally posted by seenooh View Post
                      Every new comer must start with the UDN. Click on the Documentation link on the top, that's it. The UDN does a good job explaining the basics as well as some intermediate stuff. It's always a good practice to do a research in there and the forums before posting questions/tutorials.
                      Why would you say "Every new comer must"? Because, I think, more than half of the new comers go directly to the Content Browser.

                      What you're saying is, research UDN, see that they have parallax, then not post a tutorial cause UDN covers it.
                      What about people who want to be shown?
                      What has this tutorial done to you other than waste 1 precious thread?

                      Instead of trolling a perfectly fine tutorial maybe you can help people who need help & guide them to your UDN.

                      Comment


                        #12
                        Thanks for taking time to post this, pulse0o0

                        Comment


                          #13
                          Originally posted by sabot00 View Post
                          Why would you say "Every new comer must"?
                          Because, usually, before using any product, you should have a quick glance at the manual. Find out what information is already available and avoid duplication of efforts.

                          Originally posted by sabot00 View Post
                          Because, I think, more than half of the new comers go directly to the Content Browser.
                          Wow. Show me some statistics please.

                          Originally posted by sabot00 View Post
                          What you're saying is, research UDN, see that they have parallax, then not post a tutorial cause UDN covers it.
                          What about people who want to be shown?
                          What has this tutorial done to you other than waste 1 precious thread?
                          Have a look, http://udn.epicgames.com/Three/Mater...#Bump%20Offset

                          In terms of concept, this thread and the above are identical. I'm not trying to waste anything, I'm just saying my opinion, let's research and avoid duplication. Why are you taking this so senstively?

                          And yes, I do help poeple when I'm able, search my posts.

                          Comment


                            #14
                            Duplication is the zen of the internet, the unlimited and uncontrolled duplication is how the information thrives, your idea of controlled, single-copy information is very much like the Xanadu project, of which there is a Wired novella that details very much the failure of it.

                            Even if the tutorial is exactly like the UDN pulse did it in a video, so for someone who can't do it without being told then it would be useful.

                            Secondly Pulse's setup is different from UDN's.

                            Comment

                            Working...
                            X