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Player walks/drops through static FBX mesh /Help needed ASAP

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    Player walks/drops through static FBX mesh /Help needed ASAP

    I imported a lot of static meshes and when I go and play in the viewport (or anywhere), the laser does not go through and makes burn marks, but I can walk right through the mesh. I tried importing with the UCX prefix, but that didn't work either. I can't walk through the BSP but I can walk through the static mesh. Help?

    Another thing: When I run swarm it says Static Mesh _something set to NULL property.

    #2
    Add colision to your meshes, and UCX prefix works, it is you that does not.

    Follow those steps:
    - make mesh and its collision mesh, name them: floor00 nd UCX_floor00
    - move both to origin ie. 0,0,0
    - select >BOTH<, and export selected
    - import to UDK, double click on mesh and in small mesh editor window enable view>collision, there it should be.

    Originally posted by xliv3x View Post
    Another thing: When I run swarm it says Static Mesh _something set to NULL property.
    Either set it to not null or delete Mesh something.

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