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Static mesh Widget

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    Static mesh Widget

    Hey all. New to forum and farely new to UDK.

    My problem is that after importing a static mesh from 3DS to UDK and placing it onto the map the widget for the static mesh appears very far away from the mesh. Basically for me to position, rotate, etc. i have to zoom far out to find the widget for it.

    How can i get the widget to sit on top of the static mesh?

    All replies will be greatly appreciated. This has had me at a stand still for the past week.

    #2
    Pivot of static mesh is placed in 0,0,0 World coords of exported model. Model should be in center of canvas.

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