Hello!
I am developing underwater game with UDK and have some few questions. I have been searching for this on different forums and tutorials but i havent found any detailed information. I would like to implement caustics in my game however i have no idea what way should i pick to create that effect and if it is even possible to create it with UDK. Is there a way to do with with shader (some sort of moving decal texture on each model) and how costly would be that to performance or is there a way to add caustic to lights which would be most realistic way.
Also how are volumetric lights and godrays expensive to performance?
I am developing underwater game with UDK and have some few questions. I have been searching for this on different forums and tutorials but i havent found any detailed information. I would like to implement caustics in my game however i have no idea what way should i pick to create that effect and if it is even possible to create it with UDK. Is there a way to do with with shader (some sort of moving decal texture on each model) and how costly would be that to performance or is there a way to add caustic to lights which would be most realistic way.
Also how are volumetric lights and godrays expensive to performance?
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