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Editor Crashing on Encoding Lightmaps (Lots of Static Meshes)

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  • replied
    Sounds like you're running out of memory?

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  • replied
    Try resizing your lightmassimportance volume, make it as tight as possible.

    Leave a comment:


  • Editor Crashing on Encoding Lightmaps (Lots of Static Meshes)

    Thanks for your time.

    I'm making a pipe room. There are a lot of pipes. A lot. Like, a ton. And that's what the visual concept called for, I'm putting them in specific locations but there are a lot of them.

    Swarm finishes completely and then the smaller popup box goes through "encoding lightmaps" up to about half to 2/3 of them (23/56 or so) and then I get "this application needs to close."

    Is there some limit to the amount of static meshes you can place in one part of the map (in the map overall) and if so, would remaking my own pipe models (in groups rather than manually creating each link in the editor) solve this problem, or is it a matter of them being spaced very closely to each other and scaring lightmass?

    Appreciate any input.
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