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I want an interpactor to activate a trigger, is that possible?

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    I want an interpactor to activate a trigger, is that possible?

    Hello everyone!

    I'm trying to get an interpactor controlled by a matinee to activate a event when it reaches a certain location, but since ive checked "No Reset on Rewind" I can't activate the event through the matinee itself.

    So, what i need is a way to make an interpactor to activate a trigger in the level. I've tried with "Class proximity types" and unchecking "Player Only" but it doesnt seem to help.

    Any ideas?

    #2
    Hi again, I just wanted to let you know i recently managed to hack my way through this issue by attaching an invicible pawn to the interpactor.

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      #3
      I tried to do it and it's working, no need to attach a pawn:

      In your trigger touch event, add a Class Proximity Type "InterpActor"
      Set Player Only to false
      In your InterpActor properties: Collision>CollisionType: Collide_BlockAll or TouchAll

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