Hey guys, I am trying to create a simulation of a ship sinking
(Titanic). I have searched these forums and the web but to no define answer.
The idea is to have the ship(3Ds Max model) floating in a body of water, then to allow water into the hull (simulating the iceberg damage). From here the seacocks (taps that let water into/out of a ship) will be opened or closed to balance the ship during sinking.
I am a lot less concerned about, the look of the water as theres many tutorials on that, more with water actually acting like water.
(Titanic). I have searched these forums and the web but to no define answer.
The idea is to have the ship(3Ds Max model) floating in a body of water, then to allow water into the hull (simulating the iceberg damage). From here the seacocks (taps that let water into/out of a ship) will be opened or closed to balance the ship during sinking.
I am a lot less concerned about, the look of the water as theres many tutorials on that, more with water actually acting like water.
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