Announcement

Collapse
No announcement yet.

Speedtree Deco Layer

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Speedtree Deco Layer

    I made a handdrawn speedtree and I'm using it as a deco layer in one of my maps. When I ran lightmass I seen the following, and was wondering if thats normal. I mean it's only like ten trees so far in the layer and the count seems high to me. This is what lightmass logged: 5:33:51 PM: Static lighting kDOP: 315002 nodes, 157502 leaves, 630008 triangles, 641694 vertices Just seems that if thats accurate, I'm gonna be lagged out beyond belief after I add another couple hundred

    #2
    Nevermind, found out why its so big. I looked them over again in the Speedtree Modeler and compared them to the tress that come with UDK. My trees have roughly 35690 more triangles than the average tree in the samples... Looks like I'm gonna need some new trees

    Comment


      #3
      I had about 2,375,387 triangles. My map didn't lag. Only in editor....

      Comment

      Working...
      X