I'm building a space map and want each world in realtime, I have gotten the scaled mesh worlds to work good, now does anyone know how I would make a gravity field around the planet so when the character comes in contact he is magnetically attached to the surface ? as opposed to like being on the top and dropping off the sides.I have thought of a space volume or physics volume but I would'nt know how to wrap it around the mesh.
Announcement
Collapse
No announcement yet.
Planet Gravity
Collapse
X
-
Originally posted by zalost View PostYeah that wouldn't be too hard. I think you could just iterate through all the actors and apply a force in the direction of the planet.
PHYS_Spyder is what i would do, though for physics objects such as KActors and debris it would require you to write your own physics engine, which is a lot of work, but not that hard to do.
Comment
-
check this out
http://www.youtube.com/watch?v=CZu1H-XDx8w
he says he going to release it open source
Comment
Comment