All I want to do is spawn a Mesh particle with the rotation and location of the asset it is attached to without following it. This was really easy to do in every other package I have worked in but I can not seem to figure it out in Cascade.
I either have local space or world space...no in-between. Does anyone know how to do this?
I either have local space or world space...no in-between. Does anyone know how to do this?
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