I've been running into an issue with some kismet sequences, specifically matinee.
I'm designing a platforming level which includes many platforms which fall away when the player stands on them. This was handled with a simple matinee which moved the platforms down once the player stepped on a trigger volume which encloses the platforms.
My problem is arising when I want to have these matinee sequences resest themselves. For example, if a player were to die, all the falling platforms would need to reset to their original positions. Right now, the way I'm handling it is simply having the matinees reverse themselves upon player death. This causes an issue when the player restarts at a checkpoint and can literally watch the fallaway platforms move up to their original start positions.
I need to find a way to have the platforms snap back instantly to their original positions for when the player dies. If anyone has some insight or suggestions they could lend, it would definitely be much appreciated.
I'm designing a platforming level which includes many platforms which fall away when the player stands on them. This was handled with a simple matinee which moved the platforms down once the player stepped on a trigger volume which encloses the platforms.
My problem is arising when I want to have these matinee sequences resest themselves. For example, if a player were to die, all the falling platforms would need to reset to their original positions. Right now, the way I'm handling it is simply having the matinees reverse themselves upon player death. This causes an issue when the player restarts at a checkpoint and can literally watch the fallaway platforms move up to their original start positions.
I need to find a way to have the platforms snap back instantly to their original positions for when the player dies. If anyone has some insight or suggestions they could lend, it would definitely be much appreciated.
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