I have a UIScene which I use for the pause menu of my game. I have hooked up a post process chain to that. The ppchain uses a material to create an animated frame effect. Everything works, except that the effect only animates/updates once every 2 seconds (this interval seems to be consistent) (edit: only the effect is slow, the mouse and everything else is smooth as normal in the menu). I have tried to plug the post process directly on the world post process chain, and it animates smoothly there. The "pause game while active" flag on the UIScene doesn't affect it either. How could I fix this slow updating?
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UIPost Process with animated postprocessmaterial updates only every 2 seconds
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