Hey guys ,
In one of my rooms the player must use a trigger to retrieve an object, and then bring that object in another area. In that area, I set up a boolean check : if the player tries to use the trigger without having used the other trigger before, a UIscene will show, telling him to get the object before. When the player has it, the "true" link of the boolean check is fired up, and another set of event starts. THe problem is : I wanted to make that trigger unusable once the set of event of the "true" link of the boolean box was fire, for that I placed a toggle - turn off and plugged the variable of the trigger on the target node, at the end of my sequence. But it doesn't work : once the events have been fired, a message "kismet actor trigger 3 has to reference" appears, and I can still use my trigger !
Can anyone please tell me how to effectively deactivate a trigger, even when its max trigger count is set to 0 ? (I have to do this like it, a player must be able to toggle it whenever he want, as long as he doesn't have the required inventory)
Thank you !
In one of my rooms the player must use a trigger to retrieve an object, and then bring that object in another area. In that area, I set up a boolean check : if the player tries to use the trigger without having used the other trigger before, a UIscene will show, telling him to get the object before. When the player has it, the "true" link of the boolean check is fired up, and another set of event starts. THe problem is : I wanted to make that trigger unusable once the set of event of the "true" link of the boolean box was fire, for that I placed a toggle - turn off and plugged the variable of the trigger on the target node, at the end of my sequence. But it doesn't work : once the events have been fired, a message "kismet actor trigger 3 has to reference" appears, and I can still use my trigger !
Can anyone please tell me how to effectively deactivate a trigger, even when its max trigger count is set to 0 ? (I have to do this like it, a player must be able to toggle it whenever he want, as long as he doesn't have the required inventory)
Thank you !
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