Is there anyway to relocate the UDK/Unreal Editor Transform Gizmo relative to a StaticMesh I'm trying to manipulate? Obviously shifting from World to Local moves it, but not the way I want. I'd like to specifically be able to snap it to a corner of the Static Mesh so I can do Rotational Duplication of the mesh around that point of my choosing. Thanks. Sorry if it's a simple question. I've tried every key combo and button I can think of, and watched a few videos, but not seen this.
Announcement
Collapse
No announcement yet.
Relocating Transorm Gizmo relative to StaticMesh ?
Collapse
X
Comment