Hi, Can i use my own lightmaps baked with mental ray?
I'm traying to get some lightmass with UDK but i dont get good result. All maps are dirt.
What is the best setting for light good a scene? no matter the time rendering

Here is a directional light, with staticMesh UVs flatten in a second channel, size 1024. And production quality!!! :O i'm using volumenImportant
What can i do for better results?
This is what i want to use my own lightmaps rendered with mental ray. Is it possible?
Thanks
I'm traying to get some lightmass with UDK but i dont get good result. All maps are dirt.
What is the best setting for light good a scene? no matter the time rendering

Here is a directional light, with staticMesh UVs flatten in a second channel, size 1024. And production quality!!! :O i'm using volumenImportant
What can i do for better results?
This is what i want to use my own lightmaps rendered with mental ray. Is it possible?
Thanks
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