This is a general question, but I feel like it needs an answer.
I'm new to the Unreal editor, but am liking the flexablitie that it gives. The VTM's via 3DBuzz.com are great and allow you to dive right in and start building.
All that being said, I need to know is how much is to much, when do I start streaming levels togeather, and even then when is it just to much for the engin to handle?
In the past Ive been knowen to "break" things. I've chocked Neverwinter Nights Arora Toolset back in the day and was very upset becuase I had to redo alot of work and even then things just didn't work right.
The reason I want to know is that I would like to build a MMO style game but have it play style like the Elder Scroll games, but meets Gears of War Slaped into a D&D like skill system, ( I know, I'm nuts ). Theres other things I'd like to do, but this would be the ground work for my project.
Anyhow, thats my question. "Level size, how much is to much?"
I'm new to the Unreal editor, but am liking the flexablitie that it gives. The VTM's via 3DBuzz.com are great and allow you to dive right in and start building.
All that being said, I need to know is how much is to much, when do I start streaming levels togeather, and even then when is it just to much for the engin to handle?
In the past Ive been knowen to "break" things. I've chocked Neverwinter Nights Arora Toolset back in the day and was very upset becuase I had to redo alot of work and even then things just didn't work right.
The reason I want to know is that I would like to build a MMO style game but have it play style like the Elder Scroll games, but meets Gears of War Slaped into a D&D like skill system, ( I know, I'm nuts ). Theres other things I'd like to do, but this would be the ground work for my project.
Anyhow, thats my question. "Level size, how much is to much?"
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