I was trying to create a simple kismet sequence, which is triggered by destroying fracture mesh. I am selecting the mesh placed in the level, then in kismet i create new event using selection, and from rollout I select take damage.
Instigator->player, damage->float var at 1.0, output goes to play sound.

Sound plays if I use different trigger, but I don't know how to trigger it when i shoot at fracture mesh. Does anyone have any idea how to do this?