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Trigger event with destroying fracture mesh

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    Trigger event with destroying fracture mesh

    I was trying to create a simple kismet sequence, which is triggered by destroying fracture mesh. I am selecting the mesh placed in the level, then in kismet i create new event using selection, and from rollout I select take damage.
    Instigator->player, damage->float var at 1.0, output goes to play sound.

    Sound plays if I use different trigger, but I don't know how to trigger it when i shoot at fracture mesh. Does anyone have any idea how to do this?
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