Hi all,
Does anyone has a link for the tutorial to learn how to use WorldPositionOffset in the Material Shader to deform the vertices of the static mesh.I found a tutorial on the website and it doesn't teach me the detail information of which results can I achieve.
http://udn.epicgames.com/Three/WorldPositionOffset.html
What I would like to make is that I would like to deform the vertex which are not sided on the edges and move them alittle bit forward through their normal points. so the mesha will look more smooth and I also would like to have variations on how much smooth do I have and they will be changing realtime in game...
Any helps and advice would be really appreciated...
Does anyone has a link for the tutorial to learn how to use WorldPositionOffset in the Material Shader to deform the vertices of the static mesh.I found a tutorial on the website and it doesn't teach me the detail information of which results can I achieve.
http://udn.epicgames.com/Three/WorldPositionOffset.html
What I would like to make is that I would like to deform the vertex which are not sided on the edges and move them alittle bit forward through their normal points. so the mesha will look more smooth and I also would like to have variations on how much smooth do I have and they will be changing realtime in game...
Any helps and advice would be really appreciated...
Comment