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Darthwilson's Shader Project

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  • replied
    Originally posted by darthwilson View Post
    I done a tutorial on how to do the panner scanner effect. Its on my website here http://www.pixelmaniac.co.uk/tutorials.html

    With thanks to Chris Holden who helped me get it working
    Huh... Li I is down. Any chance you could help me out with the distortion effect?

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  • replied
    Originally posted by darthwilson View Post
    I done a tutorial on how to do the panner scanner effect. Its on my website here http://www.pixelmaniac.co.uk/tutorials.html

    With thanks to Chris Holden who helped me get it working
    Huh... Li I is down. Any chance y

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  • replied
    I done a tutorial on how to do the panner scanner effect. Its on my website here http://www.pixelmaniac.co.uk/tutorials.html

    With thanks to Chris Holden who helped me get it working

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  • replied
    keep an eye on my website... www.pixelmaniac.co.uk for I shall be posting tutorials very soon"

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  • replied
    Thanks again for sharing. It looks awesome. I imagine you won't be offering files to download, but I might try to ask a couple of questions eventually.

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  • replied
    very nice shader, i like it very, and very nice environment

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  • replied
    For anyone thats still looking at this! here is the final video =)

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  • replied
    @blizzard_Edge - My doors are made from 3 meshes that was made in a modelling program.. They have been put in as 3 individual 'InterpActors' and animated using matinee... As for the hologram itself, it is a material made in the material editor and applied to another 2D plane which has been added as an interpactor so that I could have material instancing working with matinee as well... If that doesn't make too much sense send me a PM

    Thanks for looking =)

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  • replied
    Your hologram and panel designs are really cool. Thanks for sharing your work so far! I have been learning UDK things for fun as a hobby project, and I am currently working on some sort of simple "holographic" mid-air panel, so I may end up asking you a couple of questions (if you don't mind) since you seem to have solved most problems already. :P

    For the hovering door panel circles at around 34 seconds into your video, did you use a dynamic static mesh actor with a plane mesh to display them (maybe using a scaleform movie rendered to a material)? Or was there a better way than that?

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  • replied
    Little bit more progress!! mucking about with Shader colours and with the help of user "Max Power" I now have a working scanner in the level too! As well as this I have got a character model created by me http://forums.epicgames.com/showthre...9#post28080829 with a fully working pulsing wire-frame

    http://youtu.be/g2h-MoCC_X0?hd=1

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  • replied
    I like it! Very nice video...

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  • replied
    Hey everyone.. Been a long time since the last update..

    I've been working hard from January onwards building these shaders based upon some research from different artists and unreal techniques etc. Here is a short video of the holograms that I have so far...

    http://youtu.be/KxIfH2rU5Z0

    Now here are some closeups of three instances I have of them..







    I was hoping that somebody could give me some critique on my work so far.. Any help would be greatly appreciated!

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  • replied
    hey there.. late reply :P I found that thread and been looking into how he created that... I most likely won't start any practical for another month or so until I have sufficient research but will have some nice updates asap.

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  • replied
    Someone has actually already done a solid hologram material, and publically released it. Shouldn't be too difficult to find, it's on these forums someplace.

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  • replied
    Here's a quick one.
    See all of those really bad shadow lines that seem to follow the edges of the walls and objects?

    You can get rid of them. Go to View/World Properties. Scroll down to the Lightmass settings. You'll see a setting for Ambient Occlusion. You can leave that enabled.

    Keep scrolling down until you find a section for Post Process effects. You'll see another option for Ambient Occlusion there. It'll have a tick box on the left and right side of it.
    Make sure that the box on the left side is checked. The box on the right side needs to be empty. That will get rid of your dark inky shadowy badness. Dynamic Ambient Occlusion.

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