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BSP converted to Static Mesh, Rigid Body issues

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    BSP converted to Static Mesh, Rigid Body issues

    For a triangularly shaped elevator I made a BSP to fit and then converted it to a Static Mesh.

    I have the mesh set to Block Rigid Body and for collision type I have COLLIDE_BlockAll.

    When I enter the elevator the trigger activates and the mesh rises but passes through me.

    This is the first time I have tried to use a BSP to Static Mesh convert. I am using the same method I use for other elevators using UDK meshes and have had no problems until now.

    #2
    You will also need to create the collision for the mesh.

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      #3
      *facepalm* I had successfully done it in the past but forgot that step this time around. Thanks pugh!

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