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Trigger_Used dosen't work

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  • replied
    Thanks a lot guys!!! Now it works!!

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  • replied
    What TMichael said. Triggers have a really small radius (which can be adjusted) with Aim to Interact active. Trying to aim at an invisible trigger is a pain, often making people believe the trigger is broke.

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  • replied
    Hi Fafri,

    In your Trigger_0 Used Properties, the first property listed is "Aim to Interact". Uncheck that box and the trigger should work more or less as expected.

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  • replied
    I've tried to use the "E" key too but it dosen't work.
    The "E" key is also in the udkinput.ini

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  • replied
    by default, use is bound to the "E" key...

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  • started a topic Trigger_Used dosen't work

    Trigger_Used dosen't work

    Hi guys! I've a problem with this function.
    In kismet i've created the function Trigger_0 Used and i linked it with a text announcment but it dosent' work.
    The udkinput.ini is right Bindings=(Name="Enter",Command="GBA_Use") and i didn't find the solution.
    If i create a touched trigger it works...

    Can anyone help me?

    Thanks!!!
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